Sunday, 7 October 2012

Usability Test

I found the exercise that we did in tutorial today very helpful. We asked someone to complete tasks using our app while giving us feedback. Sebastian tested my app.

Quite a lot of the problems involving not knowing where to click where down to my flash rather than concept flaws. I just coded clicks rather than swiping which is actually how you'd scroll down.
Sometimes it was not obvious where to click. Like in the start up page, I thought having the stamp flashing would be an indicator that that was where to click but, having the icons present on the page made it seem like you were supposed to click on the icon that you wanted. That may be just the fault of my coding because I wanted to have all of the buttons clickable and then you can choose to expand them to show the labels if you want to/ if you forget what they stand for.

I could also solve this by lowering the opacity of the icons on the start up screen so it is obvious that they aren't clickable.

Another place where it was not obvious where to click was in the steps. But when he got the first checkbox it was obvious after there.
In the allies section it was just a lack of code that made it difficult. because of the way I ordered my frames, you have to turn stealth mode off before you can click on anyone's picture.
Overall he liked the checkpoint system because it added to the satisfaction while using it. 'Yus, I got another checkpoint.'

Once you'd used the system to get somewhere once it would be easy to use it again.

So in summary:

Learnability- Hindered by the errors. But other than those it is pretty easy to tell what does what from the icons.
Efficiency- Checkpoint system good.
Memorability- Good. Once completed one set of directions, easy to do again. 
Errors- not obvious where to click.
Satisfaction- A lot. Aided by the aesthetic.

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